Tungsten - Last updated 07/14/2004

Level: 7

Current Hit points: 70 / 70

Armor Class: 1

Character Race: Hill Dwarf

Character Class: Specialty Priest of Clangeddin

Character Alignment: LG

Deity: Clangeddin

Age: 62

Sex: Male

Height: 3' 9"

Weight: 146 lbs.

Hair: Red

General Description:

Tungsten stands before you proudly, his chest puffed out slightly. The top of his dented helm doesn't even reach the height of an average human, with tufts of shoulder-length red hair peeking out, even though it's apparent that he tucked it under his helm while putting it on. His long, flowing, red beard dangles down just past his belt line, leading you to wonder if it's to cover himself while unclothed, or to overcompensate for something. His arms are thick and covered with the same red-hue of hair as his beard. He wears a suit of chain mail in rather poor shape. It seems strange to think that one who looks so able could be wearing suck poor equipment. Despite the poor condition of his chain mail, the chest has a well-painted, gleaming depiction of two crossed battle-axes, while the rest of the armor does not even reflect light. Strapped to his back is a sturdy battle-axe, the handle worn smooth from use, but even a casual observer would note the gleam at the edge of the well-sharpened tip.

Weapon Proficiencies

Battle Axe - Proficient

Hand Axe - Proficient

2 Handed Battle Axe - Proficient

1 Handed Weapon Style - Specialization (Bonus) +1 to Ac when fighting 1 handed

Non - Weapon Proficiencies

Armorer

Blind Fighting

Religion - Dwarven

Modern Language - Common

Modern Language - Dwarf

Read/Write Dwarf

Languages:

Common, Dwarf

CLASS ABILITIES:

Alaghar
Followers - Allows followers after building a stronghold and becoming name level
Turning Undead - Dwarven Specialty Priests cannot turn Undead until 7th Level, then do so at Level -4
Minor Spheres of Magic - Charm, Creation, Divination, Elemental, Earth, Healing, Necromantic, Travelers, Wards
Major Spheres of Magic - All, Clangeddin Silverbeard, Combat, Guardian, Law, Protection, Sun, War
Free Spell - At level 1, Alaghars are able to cast Command 2 times a day
Free Spell - At level 3, Alaghars are able to cast Rockburst or Spiritual Hammer once a day
Free Spell - At level 5, Alaghars are able to cast Strength as the Wizard Spell or Strength of One once a day
Free Spell - At level 7, Alaghars are able to cast Axe Storm of Clangeddin or Defensive Harmony once a day
Free Spell - At level 10, Alaghars are able to cast Detect Magic as the Wizard Spell at will
Free Spell - At level 15, Alaghars are able to cast Blade Barrier once a day

RACIAL ABILITIES:

Infravision - Dwarves have infravision to 60 feet - the ability to see heat patterns given off by living warm-blooded creatures in the dark.
Melee combat - Dwarves have a +1 bonus to their attack rolls vs. orcs, half-orcs, goblins, and hobgoblins. Further, when ogres, half-ogres, ogre magi, trolls, giants, or titans fight dwarves, these aggressors suffer a -4 penalty on all attack rolls. Dwarves are small and have defensive tactics against these large foes.
Mining detection abilities - A character with this skill is familiar with mining, tunnelling and stonework. By concentrating for one round the character can:
Determine the approximate depth underground, 1-3 on 1d6.
Detect any sliding or shifting walls or rooms, 1-4 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-5 on 1d6.
Detect stonework traps, pits, and deadfalls, 1-3 on 1d6
Detect new construction in stonework, 1-5 on 1d6.
Saving throw bonuses - Bonus to saving throws vs. poison, rods, wands, and spells based on their Constitution.
Spells:

Bonus 2/2/1/1

Priest: 3/3/2/1/0/0/0

Total 5/5/3/2/0/0/0

Equipment & Possessions

Location

Ring of Regeneration 

 

Ring of Protection +2

 

Backpack: Dry Rations 1 Week, Flint & Steel, Paper, Torch x3, Wineskin, Writing Ink (Vial)

 

Battle Axe

 

Chain Mail Armor

 

 

 

Monetary Treasure:

Platinum

 

Gold

8

Silver

6

Electrum

 

Copper

7

Gems

 

Magic items:

Ring of Regeneration

Ring of Protection +2

Animal Companions:

?

Friends/Allies

?

Background:

Tungsten is originally from Mithral Hall, home of Breunor Battlehammer. During the Drow invasion from Menzoberanzen, Tungsten worked long and hard hours fighting Drow, Goblins, Orcs, and all other manner of Underdark offal. The glory of Clangeddin filled him many times as he smote his foes with his trusty axe and healed his injured commrades. During the action he was captured and enslaved by the Drow. Somehow, Clangeddin appeared to him, even in the depths of the vile Drow city, and provided a means for his escape. A tunnel appeared that teleported him to Cormyr.

Now, in a land unfamiliar to himself, Tungsten is tormented by his desire to return home and his desire to figure out why his god would choose to appear to him, and to teleport him to a city of humans, which he generally detests for their lack of hair. Currently, he is working as a caravan guard in the region, eagerly awaiting new challenges..

Demeanor: Tungsten is as gruff as the stereotypical dwarf is believed to be, especially when it comes to human. His long years in the Underdark have also served to give him an almost irrational attitude towarrds Drow elves, such that, if seen, will cause him to most likely charge blindly into battle, unless the odds are obviously against him. Towards the shorter races (gnomes, halflings), Tunsten is kindly, and jovial, almost the exact opposite of his demeanor with regards to Humans, Elves, and the other "tall-folk."

Goals/Motivations/Desires: Tungsten desires nothing more than to return home to his kinfolk in Mithril Hall. He has had the opportunity to do so in the past, but his duty to his God compells him to remain in the region of Cormyr until he receives another sign from Clangeddin, letting him know what his purpose for being here is. In the short-term, he hopes to be able to get a proper suit of armor, as befitting his status, but the lack of funds has precluded him getting a "real" (read, dwarven) suit of plate mail, so far.